Edition 53 - 5 Design lessons from Bouldering!
I recently picked up Indoor Climbing. Prior to that I only looked at it with interest without actually trying it out. My subscription led to wreaking havoc on my fingers and palms — not the brightest idea for somebody relying on fine motor skills for a living. In addition to having all sorts of nasty side effects on your money makers, bouldering is pretty damn fun. Between each route, it requires some rest if you don’t want to be overcooked after 15 minutes. One day I was catching my breath after a long session and an idea popped up in my brain: “This is not that different from design, isn’t it?” I originally brushed that off as an after effect of profuse sweating. But, it kind of stuck with me and I had to give it some more thought. A thought about Design lessons. There are some things that live at the intersection of visual design and wall climbing, and here are some of them. In short, it’s interesting to know the 5 design lessons from Bouldering.
A fully-automated Earth in which robots work with humanity in every conceivable way has been imagined a million times over in science fiction books, film, games and television. According to our dreams, we might end up living in a world reminiscent of “WALL·E”, in which machines assisted humanity in our environment-shattering quest for more-more-more that ruined the planet; a post-apocalyptic result of AI seeing Homo sapiens as a blight to be wiped out portrayed in “The Terminator”; or an Earth and Solar System where robokind and humans exist together in a strange dichotomy of harmony and distrust as envisioned by the works of Isaac Asimov. If we were to place all of our imagined versions of a robo-enhanced future on a scatter plot
Looks like the summer is heating up in the Business Intelligence (BI) industry! Two major acquisitions have been announced in June 2019 within a week of each other. The first: Google’s acquisition of Looker for $2.6B. This deal is expected to be completed later this year. Thomas Kurian, Google Cloud CEO released an announcement on his intention to acquire the unified platform for BI, data apps and embedded analytics. Kurian views the acquisition of Looker as an extension of Google’s business analytics offerings. He states, “For any business that is looking for a partner to help drive digital transformation, the combination of Google Cloud and Looker will offer an incredible data management and analytics platform.”
Achieving customer satisfaction has always been the priority of every serious business. This is a straightforward truth. However, the means to achieving customer satisfaction has always been anything but straightforward. The needs of the customer are consistently changing, and businesses have to change with it or risk the very glaring possibility of losing even the most loyal customers to the competition. Statistics show that customer loyalty to brands and businesses are dropping at an alarming rate. This is largely because the internet has bombarded the 21st century customer with a plethora of choices, each promising to do things a little better than the last. Customer loyalty has therefore become a more difficult task to pull.
Life is a series of games. Sometimes you lose, sometimes you win. We all know this. And yet, we often keep on playing games we lose. Why is that? Don’t you like winning? I do. You know what I don’t like? Losing. I don’t mind losing a few games, but overall, I want to win. And I don’t think you’re any different. I’ve never met a person who said, “I LOVE to lose.” That person doesn’t exist. People who pretend they don’t mind losing gave up on life years ago. I get it. Life is hard and when you lose a lot, you become numb. That’s why this concept is so important. To be honest, if you’re not good at a particular game, it’s better to stop. Go and find a different game you can win at. But don’t give up and live in the woods.
With consumer app spending swelling from $40B to $86B since 2015, it’s no wonder that thousands of businesses release their own each year. But with millions of apps available on Google Play and the App Store, yours faces serious competition. And if it fails to gain the traction you hoped for, you may feel like you’ve let yourself and your team down — without really knowing why. Rest assured, though: You’re not alone. Research shows that the average app loses 77% of users within three days of installation.
subscribe to our curated newsletter
Every two weeks we send out articles on startups, technology, design & productivity.
Quality content, no spam.